Hiển thị các bài đăng có nhãn Programming. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Programming. Hiển thị tất cả bài đăng
Algorithms And Networking For Computer Games
Author(s): Jouni Smed, Harri Hakonen
Publisher: Wiley
Year: Jul 2006
ISBN: 0470018127
Language: English
Pages: 288
File type: PDF
Size (for download): 1.3 MB
Challenge and conflict aspects are enough for defining a game in an abstract sense. However, in order to be played, the game needs to be concretized into a representation. This representation can be a cardboard and plastic pieces as well as three-dimensional graphics rendered on a computer screen. The players themselves can be the representation, such as in the children’s game of tag. Regardless of the representation, there must exist a clear correspondence to the rules of the game.
Apart from these formal features, the game play also includes subjective elements such as immersion in the game world, a sense of purpose, and a sense of achievement from mastering the game. One could argue that the sense of purpose is essential for the immersion. What immerses us in a game (as well as in a book or a film) is the sense that there is a purpose or motive behind the surface. In a similar fashion, the sense of achievement is essential for the sense of purpose (i.e. the purpose of a game is to achieve goals, points, money, recognition etc.).
From a human point of view, we get satisfaction in the process of nearing a challenging goal and finally achieving it. These aspects, however, are outside the scope of our current discussion, and we turn our focus to a subset of games, namely, computer games.
TABLE OF CONTENT:
Chapter 01 - Introduction
Chapter 02 - Random Numbers
Chapter 03 - Tournaments
Chapter 04 - Game Trees
Chapter 05 - Path Finding
Chapter 06 - Decision-making
Chapter 07 - Modelling Uncertainty
Chapter 08 - Communication Layers
Chapter 09 - Compensating Resource Limitations
Chapter 10 - Cheating Prevention
Appendix A - Pseudo-code Conventions
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DownloadThe King in Jeopardy: The Best Techniques for Attack and Defense
# Publisher: Chess Information and Research Center; 2nd Rev edition (December 1, 1998)
# Language: English
# ISBN-10: 1889323136
# ISBN-13: 978-1889323138
Grandmaster Maxim Dlugy
Grandmasters Alburt and Palatnik boldly pledged to give the best techniques for attack and defense of the king. They have managed to live up completely to their promise. A truly great book!
Book Description
This chess classic has been praised by players and teachers alike. Lev Alburt, Grandmaster of Chess and three-time US chess champion, presents and analyzes the attack and defense of the king, with hundreds of game illustrations, dozens of problems and exercises, and instructive explanations and solutions. These practical exercises take the reader from beginner to tournament-strength chess player.
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Games for Language Learning (Cambridge Handbooks for Language Teachers)
# Publisher: Cambridge University Press; 3 edition (April 3, 2006)
# Language: English
# ISBN-10: 0521618223
# ISBN-13: 978-0521618229
Book Description
This is the third edition of the one of the founding titles of the CHLT series. The book features many of the original games but has also been fully revised to include new games for the ELT classroom. The structure of the book has also been revised so that the games are now grouped in a more teacher-friendly format where teachers can search based on language and skill criteria rather than just game type.
URL:
http://www.amazon.com/Language-Learning-Cambridge-Handbooks-Teachers/dp/0521618223/ref=pd_bbs_sr_1/002-6200857-9587232?ie=UTF8&s=books&qid=1186572177&sr=8-1
World Of Warcraft The Roleplaying Game
# Publisher: White Wolf Publishing (July 30, 2005)
# Language: English
# ISBN-10: 1588467813
# ISBN-13: 978-1588467812
Book Description
In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Get to know the setting for Blizzard Entertainment’s best-selling online game World of Warcraft as never before, in this lavish full-color hardcover guide to the world of peoples of Azeroth.
More than just a setting guide, World of Warcraft: The Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Everything you need is now in one book — from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety of spells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material.
URL:
Quotationhttp://www.amazon.com/World-Warcraft-Roleplaying-Game-d20/dp/1588467813/
Quotation
http://www.amazon.com/World-Warcraft-Roleplaying-Game-d20/dp/1588467813/
Puzzles to Puzzle You
# Publisher: Orient Paperbacks,India (March 30, 2005)
# Language: English
# ISBN-10: 8122200141
# ISBN-13: 978-8122200140
Discover the adventure and excitement of mathematical puzzles! Match your wits with the human computer!! Sharpen your intellect, delight your friends and enjoy hours of purposeful entertainment!!!
Mathematics is not always hard, mind-boggling stuff. It can also be simple, delightful and interesting. Many famous mathematicians are known to be devoted to peg jumping puzzles. It is perhaps this kind of play that leads to scientific discoveries.
The celebrity author, Shakuntala Devi, is regarded as 'authentic heroine of the twentieth century'. She calculates faster than the fastest computer, is listed in the Guinness Book of World Records and continues to amaze audiences around the world with her feats of calculation.
How to Win in the Chess Endings
Brain Games For Dummies
# Paperback: 432 pages
# Publisher: For Dummies (September 29, 2008)
# Language: English
# ISBN-10: 0470373784
# ISBN-13: 978-0470373781
Product Description
300 challenging puzzles to improve problem-solving skills and stimulate the brain
Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku puzzles, 50 word searches, 25 word scrambles, 25 cryptograms, 15 riddles, and 10 logic puzzles, along with complete solutions. Ranked by level of difficulty (easy, tricky, tough, and treacherous), these puzzles are a surefire way to boost mental fitness. The book's portable trim size makes it perfect for playing on the go or during the commute home.
From the Back Cover
Perfect your puzzle-solving skills and boost your brain power at the same time!
Always wanted to solve Sudoku? Think you're up for the challenge of cryptograms? This puzzle-packed guide is bursting with fun exercises that will give you hours of enjoyment as well as a great mental workout! From riddles to word searches to crosswords, you'll find savvy strategies for solving even the trickiest of puzzles.
* Prepare your puzzle strategies — get to know the different types of puzzles and the best ways to solve them
* Learn the importance of mental exercise — see how (and why) to improve your cognitive fitness through puzzle-solving
* Jump into the game — solve crosswords, tackle word searches and scrambles, take on Sudoku, figure out logic puzzles, and more
* Master various difficulty levels — work your way through the easy puzzles first, then move to the tricky, tough, and truly treacherous!
* Understand the answers — see how each puzzle is solved (but try to resist peeking!)
Open the book and find:
* Crosswords
* Word searches
* Word scrambles
* Cryptograms
* Sudoku
* Riddles
* Logic puzzles
* Tips for keeping your mind sharp
* Information on other fun games and puzzles to try
iPhone 3D Game Programming All In One
# Paperback: 306 pages
# Publisher: Course Technology PTR; 1 edition (June 17, 2010)
# Language: English
# ISBN-10: 1435454782
# ISBN-13: 978-1435454781
Product Description
This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
About the Author
Jeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles for the iPhone through independent studio Midnight Status. In addition Jeremy also writes the popular Games Demystified series of articles, which appear on Gamasutra.
Robot Building for Beginners second edition

Robot Building for Beginners, 2 edition
Apr.ss | 2010 | ISBN: 1430227486 | 488 pages | PDF | 16,6 MB
“I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools and parts in amateur robotics. Perhaps by writing about my experiences, I can give you a head start.”—David Cook
Robot Building for Beginners, Second Edition is an update of David Cook’s best-selling Robot Building for Beginners. This book continues its aim at teenagers and adults who have an avid interest in science and dream of building household explorers. No formal engineering education is assumed.
The robot described and built in this book is battery powered and about the size of a lunchbox. It is autonomous. That is, it isn’t remote controlled.
You’ll begin with some tools of the trade, and then work your way through prototyping, robot bodybuilding, and eventually soldering your own circuit boards. By the book’s end, you will have a solid amateur base of understanding so that you can begin creating your own robots to vacuum your house or maybe even rule the world!
What you’ll learn
How to build a robot from scratch
Where to obtain parts and tools to get you started
How to build the brain—the intelligence—using the motherboard
How to create the body and become a Dr. Frankenstein
How to get your robot moving and ruling
Download:
http://filekeen.com/p2j0oeg2aqzn/Soft2050JuSF5Qe.rar.html
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